๐Ÿ”ง Redstone Logic Lab

Test logic gates, and browse pulse and clock circuits with rough schematics to build in Bedrock.

Gate truth table tester

Pick inputs and a gate, then Run.

Building gates in Bedrock

Legend

block redstone dust redstone torch repeater comparator input output hopper

Schematics follow the wiki convention: gold = solid block, lime = input, pink = output, gray = repeater/comparator/piston, green = slime.

โšก Pulse circuits

Pulse generators produce timed one-off signals.

inputoutput

Pulse Limiter

Emits a brief 1-tick pulse no matter how long the input stays on.

A block with a redstone torch on top. When the input powers the block, the torch switches off for one tick, producing a short pulse โ€” useful for triggering a single action from a held-down button or lever.

123inputoutput

Pulse Extender

Stretches a short pulse into a longer one using repeater delay.

Chain repeaters in a line so the signal travels with added delay. A brief input pulse becomes a longer output pulse โ€” handy for keeping a door or gate open longer.

inputpulse out

Rising-Edge Detector

Fires a short pulse only when the input turns ON.

Two torches in a NOT-NOT arrangement produce a brief pulse on the rising edge of the input. An observer facing the input line does the same job in one block.


โฑ Clock circuits

Clocks produce a repeating on/off signal.

period โ‰ˆ 5 ticks

Redstone Torch Clock (5-clock)

A repeating clock from three torches; period โ‰ˆ 5 redstone ticks.

Three blocks each carrying a torch, connected in a loop. One torch is always off, so the signal cycles on and off continuously.

RRadjust repeaters to change period

Repeater Clock

Adjustable clock from two repeaters and dust.

Two repeaters feeding a redstone loop. Changing the repeater delays changes the clock period; tap one repeater to toggle it.

subtract-mode loop

Comparator Clock

Compact clock using a comparator in subtract mode.

A comparator with its output looped back into its side input pulses on and off continuously. Very compact, period set by signal strength.

item cycles between hoppers

Hopper Clock

Long-period clock using two hoppers passing an item back and forth.

Two hoppers face each other; a comparator reads one hopper. An item cycles between them, toggling the output slowly โ€” ideal for long timers.

๐Ÿ“š Build guides

Reference notes for sorting, item movement, dispensers, and flying machines.

๐Ÿ—‚๏ธ Item Sorting

Automatically sort mixed items into separate chests using a hopper filter.

input chestfilter hopperdrain hopperoutput chestcomparatortorch lock

How the filter works

A filter hopper holds 41 of the item you want to sort in its first slot, plus 1 dummy item (e.g. renamed paper) in each of the other four slots โ€” 45 total. When a matching item drops in, the count rises to 46, the comparator signal steps up, and a redstone torch unlocks the drain hopper below to eject one item into the output chest.

Build order

  • Place the filter hopper under your input line (a hopper chain or water stream).
  • Fill it with 41 matching items + 4 dummy items.
  • Read the filter hopper with a comparator, and wire the output to a torch that locks/unlocks the drain hopper below.
  • Non-matching items skip the filter and flow to the next sorter โ€” chain several for a multi-item sorter.

๐Ÿ“ฆ Item Movement

Move items around with hoppers, droppers, water streams, and minecarts.

Hoppers

  • Pull items from the container above and push them into whatever they face.
  • Point a hopper by placing it against the block you want it to feed.
  • Reliable and sortable, but slow โ€” about 2.5 items per second.

Droppers

  • Eject items into the world or into another container when powered.
  • Stack them vertically to make an item elevator (dropper tower).

Water & ice

  • Water streams are fast and free for horizontal transport.
  • Put packed ice or blue ice under the water to make items slide much faster.

Minecarts

A hopper minecart running under your farm collects and moves bulk items over long distances.

๐ŸŽฏ Controlling Dispensers & Droppers

Trigger dispensers and droppers with redstone, buttons, and observers.

dispenserleverdropperitem

Dispenser vs dropper

  • A dispenser uses the item โ€” it shoots arrows, places water/lava, ignites TNT, equips armor, etc.
  • A dropper simply ejects the item as a dropped item.

Powering them

  • Any redstone signal (lever, button, pressure plate, or dust) makes them fire once.
  • Feed them a repeating clock to fire continuously (e.g. an arrow turret).

Observer automation

An observer watching a crop or block fires the dispenser on every update โ€” useful for auto-bonemealing or auto-sugarcane.

โœˆ๏ธ Flying Machines

Slime/honey + piston engines that push themselves across the world.

PslimeslimeobsPmoves โ†’ (push, then pull)

How they work

A piston pushes a slime block, dragging the blocks stuck to it; an observer and a second piston then pull the rest, and the cycle repeats to move the whole machine. Slime and honey blocks stick to adjacent blocks, but not to each other โ€” so you can separate moving and stationary parts.

One-directional machine

  • An observer facing forward, two sticky pistons, and a slime-block body.
  • Power it once and it crawls in a single direction.

Two-directional machine

Mirror the engine on the other end and power only one side to reverse direction.

๐Ÿ›ฃ๏ธ Item Movement Options

A quick comparison of ways to move items.

Redstone (hoppers)

Precise, sortable, and filterable, but slower and iron-hungry. Best for sorting and exact routing.

Water streams

Fast, free, and easy to align, but items can overshoot corners. Best for bulk horizontal transport.

Ice (packed / blue ice)

Items slide far and fast on ice โ€” pair with water or droppers for speed. Blue ice is fastest.

Droppers

The only easy way to move items upward. Stack them into towers.

Minecarts

Best for very long distances or bulk transfer; hopper minecarts can also pick up through blocks.